
(*) VRayStereoscopic: Add support for vertical placement of the left/right views in addition to side-by-side (*) VRayStochasticFlakesMtl: Add textured flakes support (*) VRayInstancer: Add option to override the node properties of the source objects (*) VRayIES: Add an option to select luminous intensity in candelas (cd) (*) VRayAerialPerspective: Add “filter color” parameter (*) VFB: Add option to keep the VFB history folder relative to the current project path (*) VFB: Add option to enable auto-saving to history if the render completed normally (i.e. (*) V-Ray RT GPU: Print the memory usage in the VFB statistics (*) V-Ray RT GPU: Add support for bump with procedural Noise texmap (*) V-Ray RT GPU: Add support for Orthographic camera (*) V-Ray: Print a warning if “Show GI only” is enabled (*) V-Ray: Move the VRayHDRI’s Tiled textures options from the material editor’s interface to the V-Ray’s Settings tab

(*) V-Ray: Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes (*) V-Ray: Add refraction filter bake element (*) V-Ray: Add “layers” type to override material exclude list (*) V-Ray: Add another deep output fragment merge mode, “None”, where fragments are not merged at all (*) vdenoise.exe: A new command-line tool for denoising still images and animations with frame blending – The render elements required by the denoiser are automatically added – The denoised result is updated periodically during progressive rendering

– The denoised result can be adjusted after a render is complete – The denoiser can take advantage of hardware acceleration (*) VRayDenoiser: Implement a new render element that contains a denoised version of the image: – Initial support for the new Physical Material (*) V-Ray: Add support for 3ds Max 2017 including: Já está disponível para download o novo service pack do V-Ray para 3ds Max (3.40.01).Īs principais novidades ficam por conta do novíssimo sistema de denoising, que promete imagens limpas em muito menos tempo, o suporte ao 3ds Max 2017 e modificações no sistema de sampling, com a abolição do modo Adaptive Subdivision e a junção dos modos Fixed e Adaptive como o novo modo Bucket.
